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<title>The Effectiveness of Using Hyponymy Game on Teaching Speaking (A Quasi Experimental Design in Tenth Grade of Madrasah Aliyah Roudhotul Hikmah Cikande)</title>
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<name type="Personal Name" authority="">
<namePart>Ratu Shania</namePart>
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<dateIssued>2024</dateIssued>
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<note>This research aims to (1) how is English-speaking abilities of tenth-grade students at Madrasah Aliyah Roudhotul Hikmah Cikande, (2) how is the potential implementation of the Hyponymy Game in teaching speaking to tenth-grade students at Madrasah Aliyah Roudhotul Hikmah Cikande, and (3) how is the effectiveness of the Hyponymy Game in enhancing speaking skills among tenth-grade students at Madrasah Aliyah Roudhotul Hikmah Cikande. The methodology employed in this study is quantitative, utilizing a quasi-experimental design. Data collection techniques encompass observations and tests, including pre-tests and post-tests. Data analysis methods include the Normality test, Homogeneity test, T-test, Effect Size, and the formulation of conclusions. The findings of this research indicate that, based on the calculations from the pre-tests and post-tests, with a significance level of 0.05 and a t-table value of (2.069) being less than the t-observed (6.463), Ha is accepted, and Ho is rejected for the experimental class. This suggests that the Hyponymy Game can be considered effective in aiding students' speaking skills compared to those who did not receive the intervention.</note>
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