Detail Cantuman Kembali
The Use of Augmented Reality (Assemblr) to Learn English Idioms in Senior High School
This study aims to determine students' impressions of using new technological innovations, namely Augmented reality technology in the Assemblr application, in teaching English idioms at Man 1 Kota Serang with 35 class XI IPA 3 semester 2 students. From these respondents, the researcher took 6 students to take their point of view regarding the use of the Assemblr application itself. The method used in this research is a case study approach where a gap in students' familiarity with technology is still low during the learning process, and teachers always use conventional strategies to explain the material. The instruments used in collecting the data of this research are classroom observation, which is used as supporting data, tests also as supporting data by taking 6 students to take in-depth data by conducting an interview process as the main data in this research and documentation, which is used to strengthen the results of this research.The results of this research found 6 students related to the results of this discussion in this research, namely familiarity, process, challenge, understanding, experience, and belief. Based on this, the findings show that students are interested and enthusiastic about using Assemblr application during the idiom learning process. In addition, students found disadvantages in this application, namely that most students are constrained in accessing Assemblr due to an unstable network, so logging in takes a long time, and some handphone devices do not support it. Consequently, the students cannot access it.
Dhiza Yulia Sangkarini - Personal Name
SKRIPSI TBI 2450
428
Text
English
2024
serang
xiv + 170 hlm.; 18 x 25 cm
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