<?xml version="1.0" encoding="UTF-8" ?>
<modsCollection xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" xmlns:slims="http://slims.web.id" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-3.xsd">
<mods version="3.3" ID="27019">
<titleInfo>
<title>The Use of Uno Game for Enhancing Young Learners' English Vocabulary (An Experiment Research at al Anwar Kindergarten)</title>
</titleInfo>
<name type="Personal Name" authority="">
<namePart>Deviyanti Lestari</namePart>
<role><roleTerm type="text">Primary Author</roleTerm></role>
</name>
<typeOfResource manuscript="yes" collection="yes">mixed material</typeOfResource>
<genre authority="marcgt">bibliography</genre>
<originInfo>
<place><placeTerm type="text">serang</placeTerm></place>
<publisher></publisher>
<dateIssued>2023</dateIssued>
<issuance>monographic</issuance>
<edition></edition>
</originInfo>
<language>
<languageTerm type="code">en</languageTerm>
<languageTerm type="text">English</languageTerm>
</language>
<physicalDescription>
<form authority="gmd">Text</form>
<extent>xvi + 117 hlm.; 18 x 25 cm</extent>
</physicalDescription>
<note>This research investigates the use of UNO Game for enhancing 
young learners’ English vocabulary. It is conducted based on the main 
problems, How is the effect of the Uno game on enhancing English 
vocabulary for young learners. This research uses experimental research The 
researcher collects data from 18 students that spared into two classes. One 
class is experimental class (9 students) and another one is the control class (9 
students) from Al-Anwar Kindergarten. The result of this research showed 
that; The Uno Stacko game can be applied of vocabulary learning and it can 
make young learners more active in learning. In addition, UNO can also help 
young learners to develop social skills and critical thinking, thus improving 
their overall skills. The use of UNO Game has enhanced English vocabulary 
for young learners. It could be seen that the t-test result (1,889 &#62; 1,746) 
which was higher than the significant. The percentage of UNO Game effect 
in enhancing vocabulary was also high. Based on the calculation of Cohen’s 
d Effect Size, it gained d=1,32 which means based on the Cohen’s Effect 
Size Criterion Table, the use of UNO Game has enhanced students’ 
vocabulary with medium criterion as much as 90%.</note>
<classification>425</classification><identifier type="isbn"></identifier><location>
<physicalLocation>UIN SMH Banten Perpustakaan Pusat</physicalLocation>
<shelfLocator>SKRIPSI TBI 2312</shelfLocator>
<holdingSimple>
<copyInformation>
<numerationAndChronology type="1">SKRIPSI TBI 2312</numerationAndChronology>
<sublocation>My Library</sublocation>
<shelfLocator>SKRIPSI TBI 2312</shelfLocator>
</copyInformation>
</holdingSimple>
</location>
<recordInfo>
<recordIdentifier>27019</recordIdentifier>
<recordCreationDate encoding="w3cdtf">2023-09-18 09:01:25</recordCreationDate>
<recordChangeDate encoding="w3cdtf">2023-09-18 09:01:42</recordChangeDate>
<recordOrigin>machine generated</recordOrigin>
</recordInfo></mods></modsCollection>