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<title>The effectiveness of using Board Games towards students’ speaking skill (An Experimental Research of The Second Graders at SMP Islam Al – Ayaniyah Tangerang)</title>
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<name type="Personal Name" authority="">
<namePart>Ratu Marsya Aulia Basuni</namePart>
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<publisher>Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Sultan Maulana Hasanuddin Banten</publisher>
<dateIssued>2020</dateIssued>
<issuance>monographic</issuance>
<edition></edition>
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<languageTerm type="text">English</languageTerm>
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<note>The objective of this research is to find the effectiveness of using board games towards students’ speaking skill for the Second Graders At SMP Islam Al – Ayaniyah Tangerang academic year 2019/2020. To know whether this media is effective, the writer used quasi experimental study applied in 40 students of VIII B as experiment class, and 40 students of VIII A as controlled class. The method that is used in this research was quantitative method which the data was served by numerical and tested by statistical formula of t-test. The design of research was quasi experimental design. To get the data, the writer used oral test as the instrument of research, consisted of pre-test and post-test. The result of the research is the mean score of experimental class was 67.05. After using board games, the mean score increased to 76.20. It means that board games is effective towards students’ speaking skill. Then the value of t-test is 7.418 while the value of t-table significant degree of 1% with t(1-½ɑ) or t(0,995) is 2,640. It means that t-test is higher than t-table or tobserve &#62; ttable. It indicated the null hypothesis is rejected and the alternative hypothesis is accepted. In conclusion, based on the difference of mean score between pre-test and post-test, board game is effective to be applied in teaching speaking and based on t-test, using board games has significant effect towards students’ speaking skill in senior high school.</note>
<subject authority=""><topic>Using Board Games</topic></subject>
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