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<title>The Effectiveness of using Kim’s memory game  for  enhancing  students  vocabulary  (An  Experimental  Research  at  the first  grade  of  SMPN  1  Cijaku –Lebak</title>
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<namePart>Ina Fitriyani.</namePart>
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<publisher>Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Sultan Maulana Hasanuddin Banten</publisher>
<dateIssued>2018</dateIssued>
<issuance>monographic</issuance>
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<languageTerm type="code">en</languageTerm>
<languageTerm type="text">English</languageTerm>
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<note>Ina Fitriyani. 142301708. 2018. “The Effectiveness of using Kim’s memory game  for  enhancing  students  vocabulary  (An  Experimental  Research  at  the first  grade  of  SMPN  1  Cijaku –Lebak),” Undergraduate  Research  Paper, English  Education  Department  Faculty  of  Education  and  Teacher  Training, The Islamic University of  Sultan Maulana Hasanudin  Banten. Advisers:  Dr. Yayu Heryatun, M.Pd. and Emeliya Sukma Dara Damanik, M.Hum.Vocabulary  is  one  ofthe  important  language  elements  in  learning English and also the vocabulary is taught in learning English before study to another  language  elements.  Teaching  vocabularies  using  the  right  strategies is  important  in  order  to  help  the  students  learn  the  target  words.  There  are various   ways   to   using   each   vocabulary,   such   as   translation,   giving definitions,  and  memorizing  the  words.  In  teaching  vocabularies  some  of students  forgot  easily  in  memorizing  words,  and  cannot  achieve  well  in  the vocabulary test. Basedon the problem above, the researcher want to research the  students  in  SMPN  1  Cijaku,  the  study  entitled  “The  Effectiveness  of using  Kim‟s  memory  game  for  enhancing  students  vocabulary”(An Experimental Research at the first grade of SMPN 1 Cijaku –Lebak).The  research  is  concluded  based  on  the  problemsof:  1) How  is  the applying kim‟s memory game to develop students‟ vocabulary ? 2)Is using this game able to improve students vocabulary effective ?And the purpose of the research are:1) Can help students in developing their vocabulary skill. 2) To understand the effectiveness of the game for students. By applying quasi experiment  research  method,  the  researcher  collected  data  from 50students spread in two classes, one as experiment class and another as a control class. The data were collected through pre-test and post-test.The  result  of  this  research  shows  that  the  hypothesis,  the  null hypothesis  is  rejected  its  showed  from  statistical  value  that  significant 5%=1.67and  significant 1%=2.40and  the  result  of  to=8,62  ,  based  on calculation  the  data  of  t-test that effective of using kim‟s memory game in teaching vocabularies has positive effect</note>
<subject authority=""><topic>kim’s memory game, experiment, vocabulary</topic></subject>
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