Detail Cantuman Kembali
The Influence of The Digital Game Based Learning Model Towards Students’ Mastery of The Present Perfect Tense Material (A Quasi Experimental Research at The Ninth Grade Of MTsN 1 Kota Serang)
This research aims to determine the impact of Digital Game-Based Learning (DGBL) students' English learning achievement. Using quantitative method and used SPSS to analyze the data. This study involved two groups of students who were initially tested to assess their basic abilities, resulting in mean pre-test score of 60.00 for the DGBL group and 57.78 for the control class, indicating relatively balanced initial abilities. After implementing the respective learning interventions, the mean post-test score for the DGBL group increased to 86.67, while the control class obtained a score of 82.08. The results show that The Digital Game Based Learning model significantly improve students' mastery of the present perfect tense material.
Siti Nurjanah - Personal Name
SKRIPSI TB 2460
428
Text
English
2024
serang
xiv + 101 hlm.; 18 x 25 cm
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