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The Effectiveness of Zepeto Game to Improve Students Speaking Skill (A Quasi Experimental Research at Second Grade Students of MA Annida Al-Islamy Jakarta Barat)


This research was to find out the effect of Zepeto Game learning media in speaking skills in the second grade of MA Annida Al-Islamy Jakarta Barat. This study used a quasi-experimental study involving two classes as the sample. Moreover, the research design of this study consists of pre-test, treatment, and post-test where XI MIPA 1 class acts as experimental class and XI MIPA 2 class acts as control class. To fulfill the purpose of this research, the researcher took 60 students in second grade as respondents. Then they were divided into two groups, experimental and control. In the process of treatment, the experimental group received Zepeto Game as learning media, while the control group received the conventional teaching. Based on the calculation by using t-test, this study showed that tº = 6,06 is higher than tᵗ = 2,39, in the degree of significance 1% = 2,39, and in the degree of significance 5% = 1,67.
Afifah Nur Hidayati - Personal Name
SKRIPSI TBI 2218
420
Text
Indonesia
2022
serang
xiii + 80 hlm.; 18 x 25 cm
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