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THE EFFECTIVENESS OF BANANAGRAMS GAME IN TEACHING VOCABULARY (A Quasi-Experimental of The Tenth Grade Students at MA Darul Ihsan Pabuaran Walantaka Kota Serang-Banten)


This study aims to determine the effect of using the Bananagrams game on
students' vocabulary mastery. In this study, class X MA Darul Ihsan
Pabuaran students as research subjects. The method used is quantitative with
a quasi-experimental form, and the instrument used is a test, namely pre-test
and post-test. The population is 46 students. In this case, the researcher took
two classes as samples, namely the experimental and control classes. As for
the experimental class, the researcher used class XA, totaling 23 students,
and for the control class, class XB, totaling 23 students. The research
instrument is a type of vocabulary test such as matching words, Filling the
blanks, composing sentences, and multiple choice. It is used to determine
whether the students' vocabulary increases after treatment. The results of
data analysis showed that the post-test results in the experimental group with
the Bananagrams game an average of 86.78, while the control group using
the conventional method had an average value of 72.17. the increase in the
average value of the results in the experimental group was more significant
than in the control group. Moreover, based on testing the second hypothesis,
the post-test results of the experimental and control groups obtained a Tcount
value of 6.950 and a significance value of 0.000. The stated
significance value is less than 0.05, so it can be said that there is a significant
difference between the post-test results of the experimental group and the
control group. This case shows that research on the use of Bananagrams
games is effective in teaching vocabulary to class X MA Darul Ihsan
Pabuaran students.
Wida Robiyah - Personal Name
SKRIPSI TBI 2113
427
Text
English
2021
Serang Banten
x + 66 hlm.; 18 x 25 cm
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